Nice to see Dave learned nothing from the November fiasco, at least.
>Completely legitimate reasons
>"Thanks, Croat!"
>A few troublemakers
>Literally the entire active community aside from Sid telling Dave his banning policy is wrong
>"We only deleted some 4 accounts!"
>Yeah, ignore all the baseless temporary bans and mutes
>People vandalising maps!
>Yeah, maybe they could just take the map down instead of vandalising, if they could, but they can't, because scenarios originally made in silverlight are not even editable anymore.
But why bother, this is the same repeated song we had to hear throughout November. Extra funny is how you go to great lengths talking about people who refuse to acknowledge the truth; Ever looked at a mirror lately?
November fiasco aside, you cannot unironically tell me that the tutorial improvements are proportionate to the time spent on it, the tutorial that doesn't tell you about picking strats, turnblocks, custom maps or scenarios, leaving and wallfucks, and SHOWS A SQUARE CITY WALL INSTEAD OF A TRIANGLE ONE AS A WALL EXAMPLE, literally teaching people how to be noobs, is of acceptable quality. Literally all the tutorial tells you is how to pick a country. recruit units, move units, transport units, and "walling", as in, the fact that walls are a function.
As for Steam and whatnot I agree you're better off finishing the tutorial at the least before publishing it on any store.
On the "players staring at a map for 3 minutes" thing, now if only there was a certain game mode in atWar that allowed you to start off the game with an entire empire instead of just 1 province, and if only there were hundreds of maps dedicated to that exact game type, and if only you could start such a game simply by clicking "new game" in the lobby instead of going into the maps tab... Sadly the "new game" button is the privilege of the blank map.
And finally, as for mapmaking (it wasn't mentioned in the post but that is the problem), the staff has literally no contact with mapmakers. It's been 3 years and the event limit is still here while silverlight-made scenarios are uneditable. When clovis was still admin he'd talk with mapmakers at least and ask what they have problems with, ever since he got off the team there is no communication.