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Написао Tundy, 23.11.2014 at 09:36
there is no such thing as a stealth city, this is a retarded idea
That was a retarded comment.
This is a retarded forum post
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It seems like the worst scum of atWar is coming to this thread.
Seems like the worst scum made this thread
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Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
I understood.
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Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
this is not a good idea, it will make games much harder to balance.
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Написао Tundy, 23.11.2014 at 13:47
Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.
Написао Tundy, 23.11.2014 at 13:23
For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.
Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.
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Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
this is not a good idea, it will make games much harder to balance.
That's why it is OPTIONAL for mapmakers to add these cities so they can add them if they see it fit.
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Написао Tundy, 23.11.2014 at 09:36
there is no such thing as a stealth city, this is a retarded idea
That was a retarded comment.
This is a retarded forum post
And you didn't even quote my whole comment
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this is not a good idea, it will make games much harder to balance.
That's why it is OPTIONAL for mapmakers to add these cities so they can add them if they see it fit.
I meant:
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
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Написао Tundy, 23.11.2014 at 09:36
there is no such thing as a stealth city, this is a retarded idea
That was a retarded comment.
This is a retarded forum post
And you didn't even quote my whole comment
waste of space. just like you.
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Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
I understood.
I was talking to tkm.
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this is not a good idea, it will make games much harder to balance.
That's why it is OPTIONAL for mapmakers to add these cities so they can add them if they see it fit.
I meant:
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
The map maker would obviously allow the players to do that.
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It seems like the worst scum of atWar is coming to this thread.
Seems like the worst scum made this thread
The irony.
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Написао Tundy, 23.11.2014 at 09:36
there is no such thing as a stealth city, this is a retarded idea
That was a retarded comment.
This is a retarded forum post
And you didn't even quote my whole comment
waste of space. just like you.
woaw
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It seems like the worst scum of atWar is coming to this thread.
Seems like the worst scum made this thread
The irony.
That you are saying that
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It seems like the worst scum of atWar is coming to this thread.
Seems like the worst scum made this thread
The irony.
That you are saying that
This is not off-topic at all.
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It seems like the worst scum of atWar is coming to this thread.
Seems like the worst scum made this thread
The irony.
That you are saying that
This is not off-topic at all.
Didn't you start it?
let me remind you:
It seems like the worst scum of atWar is coming to this thread.
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Написао Guest, 23.11.2014 at 08:57
1. Cover whole city in camouflage net
2. ? ? ?
3. Profit
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Написао Tundy, 23.11.2014 at 13:47
Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.
Написао Tundy, 23.11.2014 at 13:23
For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.
Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.
plz explain how the definition of a real world city is relevant.
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Написао Tundy, 23.11.2014 at 14:09
Написао Tundy, 23.11.2014 at 13:47
Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.
Написао Tundy, 23.11.2014 at 13:23
For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.
Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.
plz explain how the definition of a real world city is relevant.
It was what I wrote and meant.
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
^ Support, my brother so perceptive <3
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Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
This is not a single proposal, you are requesting:
1.- Being allowed to "recruit" cities
2.- Being allowed to "place" the recruited cities
3.- Being allowed to make them "stealth"
Why would the admins struggle with this? you are not even a map maker why do u care
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Написао Tundy, 23.11.2014 at 14:12
This is not a single proposal, you are requesting:
1.- Being allowed to "recruit" cities
2.- Being allowed to "place" the recruited cities
3.- Being allowed to make them "stealth"
Why would the admins struggle with this? you are not even a map maker why do u care
He will try to make one, and it will come out shit.
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Написао Tundy, 23.11.2014 at 14:09
Написао Tundy, 23.11.2014 at 13:47
Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.
Написао Tundy, 23.11.2014 at 13:23
For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.
Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.
plz explain how the definition of a real world city is relevant.
It was what I wrote and meant.
in other words, you don't know how to respond to my first post of "Stealth cities don't exist" and "people will memorize the place of stealth cities"
admit it, stealth cities is a stupid idea
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Написао Tundy, 23.11.2014 at 14:12
Написао Tundy, 23.11.2014 at 13:25
Or players can have the ability to make their stealth cities for an amount of money which they could place inside a country's border. The cities could move/not move as the map-maker wishes.
you are implying people will be stupid and somehow not notice when cities like london,berlin and moscow go missing.
You misunderstood, I meant make cities that are in stealth mode.
This is not a single proposal, you are requesting:
1.- Being allowed to "recruit" cities
2.- Being allowed to "place" the recruited cities
3.- Being allowed to make them "stealth"
Why would the admins struggle with this? you are not even a map maker why do u care
You could break any suggestion into many small pieces, and why does it even matter if there are more ideas melded into one?
I care as a player since I would like to see these mechanics implanted in game so I can play them. Also I care for the aspects of atWar I don't use since I care for the game.
I don't know how hard it is to implement mobile stealth cities
But we already have cities
We already can recruit units
We already can add new cities (in map-maker)
We already have stealth
We already have stealth detection
And we can even move cities in the bugged html5 map
To me it seems like you just need to combine these, but I obviously have no idea how hard it is.
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
^ Support, my brother so perceptive <3
Why can't you be more like your brother then?
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
^ Support, my brother so perceptive <3
Why can't you be more like your brother then?
A) My brother is waaaay too nice to everyone
B) You insulted me first, you didn't insult him. Clearly you will get different responses from both of us.
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Написао Tundy, 23.11.2014 at 14:15
Написао Tundy, 23.11.2014 at 14:09
Написао Tundy, 23.11.2014 at 13:47
Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.
Написао Tundy, 23.11.2014 at 13:23
For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.
Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.
Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.
plz explain how the definition of a real world city is relevant.
It was what I wrote and meant.
in other words, you don't know how to respond to my first post of "Stealth cities don't exist" and "people will memorize the place of stealth cities"
admit it, stealth cities is a stupid idea
No, in other words you didn't read my response.
I said maybe they don't exist today, but it could be sci-fi scenario or a pre google-maps scenario. As for the "people will memorize the place of stealth cities" I already said that the stealth cities could be mobile for replayability.
admit it, you have lost the argument and are just looking for cheap shots.
Also I suggest you learn how to read.
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
^ Support, my brother so perceptive <3
Why can't you be more like your brother then?
B) You insulted me first, you didn't insult him. Clearly you will get different responses from both of us.
Look at the first reply to this thread.
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This is not off-topic at all.
Back to topic. All I am going to say is that this will never happen. Ivan and Amok have lives too, they don't just program for AtWar all day long! So maybe it is a good idea, but unless it's mobile it will never work! Also, there isn't a lot of difference between Stealth cities and regular cities, they just need to be detected. Usually, they will be detected anyway due to the clustering of Cities in a lot of the world map, these stealth cities would need to be in desolated areas - such as the Sahara etc. I understand that you would like to use this for guerrilla cities etc, but regular cities wouldn't make too much of a difference, too bad Amok and Ivan are busy.
Yours, Cute Panda
^ Support, my brother so perceptive <3
Why can't you be more like your brother then?
B) You insulted me first, you didn't insult him. Clearly you will get different responses from both of us.
Look at the first reply to this thread.
I was referring to the Senate thread. You clearly mis-understood me.
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