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Постови: 5   Посвећено од стране: 68 users
15.01.2012 - 06:00
""All movements are prioritized according to the order of players' actions, so to successfully run away or intercept enemy units, plan this move early during your turn. Basically, you should make your moves in the order of their importance.""


My Bomber go in defence when i am saying he should attack !?
That sucks...

My Bombers dont Attack the Tank, he defend it in Tower, because he "move early".
Thats sucks ....

- Tank is Top
- my Bombers are 300 Km north more .
- I order Attack the tank.
- What does my Bomders do !???? --> goes to the City in 1000Km south and Defend vs the Tank.
- BECAUSE !??? he order more early (or= his 50% chance).

Can me explain the logic of this !?

why not Attack then move then attack again.
1. Attack result
2. Move the units
3. Attack Result
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16.01.2012 - 03:13
 Amok (Админ)
Simply because it's too complicated.
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16.01.2012 - 19:36
----
Don't trust the manipulative rabbit.
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18.01.2012 - 01:38
""Simply because it's too complicated.""

but ... the game is more complex ^^ ... I think ^^ ...

hmmm...
no even a order:
--> when he is FASTER
--> DONT go to defence -- STAY in the Positon where "was" the oppenent .
Now: he goes to the Point where Click the oppenent.

Question: When i say ATTACK but the UNIT goes DEFENCE ... then DAMAGED the units with Defence-DMG !??? or ?
Better with the ATTACK-DMG .. but that is complicated ... so u have in the same a stack Defence and Attacke units ...



And i dont understand why is it more complicated.
A little
Now is:
1. Move the units (with the first Orders 50%)
2. Attack Result (after the Move)

and what i want:
1. Attack result (at the beginnig, after the Orders, same like step 3)
--> All Attack Order first .... THEN:
2. Move the units (without the first Orders)
--> with the UNITS that not DESTROYED
--> Has not to be chance (the 50% is not more usefull ^^)
3. Attack Result (after the Move)
--> Normal Results

AND YES .. thats change a lot of the SYSTEM ^^... that can be complecated....
BUT example:

"Turnblocking is when you send one unit to intercept or stall an enemy stack from advancing. So if your enemy has 20 units near your city, you just attack with 1 unit, to prevent your enemy from moving."

-- with 1 untis and a chance of 50% u can hold XXX units for X turns...
-- and then the Moves i dont order ( the units are in a place i dont want them there) ...
-- Defence without Defence-order and Attack-Units
-- When i spilt the untis in stack -- A lot Order for nothing, because my oppenent intercept my Stack of 80 untis in City i Take last round from him..
--> 24 Hours game its ok, its angry but ok,
--> but in fast game i search for my Units 1 minute and i lose a lot times because of Interception ....



Rolling and ARB is enough Random !!



u dont have to answer... I Programming too... so i know the OTHERS never understand
but it helps to understand the game
I prob to make a few Games .. but was tooooooooooooooooooo MUCH for me alone
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23.01.2012 - 01:03
Your English brings me immense joy. I have no idea what you are talking about, but I feel much happier after reading your post.
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