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05.03.2019 - 18:57
Ive noticed this game is not very popular and after playing for few weeks i can understand why, lets start at the basic's.
1: a pay wall to certain features
I completely understand that the devs need money but for me too many features are locked behind pay walls like basic lobby settings, and profile changes.
2: gameplay problems
This is the main issue as someone whos played other RTS games the design choices in this game make no god dam sense. Why can a single unit break a entire defensive line rather then do damage to say a HP bar with the units in a defensive line getting a HP bonus? Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) Why are their 2 hour turn waits on some lobbys if thats suppose to be "casual matches" why would anyone play it if you are just going to encounter the problems listed above but over a longer period of time? why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?) why can you fit tanks in a air transports with no limit especially seeing as tanks do a good amount of damage in combat.
3: Outdated designs
This one bugged me the most but the whole layout of the site is odd and confusing, with their being a general feel like the site is from the early 2010's. Another problem is why do upgraded's for basic gameplay features require xp? im not saying their shouldnt be upgradeds but some of these upgrades given you a advantage in battle to a level that it seems unfair, to add to that the cost of some of these upgrades is insane. Then you have the alliance system in game itself, the flow chart of alliances can get insane past 10 people making it unreadable.
Tl;DR i completely understand why this game is a backwater browser game (no offense to the devs) but with so many gameplay flaws i find it troubling to play, and before you say "well dont play it" realize how flawed that logic is, to add on to what i just said this game has something, its addictive and i see a lot of potiential which makes it even more sad that the game feels forgotten by the devs even if it isnt offically as some of the problems listed above feel obvious.
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05.03.2019 - 22:26
 Witch-Doctor (Модератор)
Написао Smokehouse03, 05.03.2019 at 18:57

Ive noticed this game is not very popular and after playing for few weeks i can understand why, lets start at the basic's.
1: a pay wall to certain features
I completely understand that the devs need money but for me too many features are locked behind pay walls like basic lobby settings, and profile changes.
2: gameplay problems
This is the main issue as someone whos played other RTS games the design choices in this game make no god dam sense. Why can a single unit break a entire defensive line rather then do damage to say a HP bar with the units in a defensive line getting a HP bonus? Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) Why are their 2 hour turn waits on some lobbys if thats suppose to be "casual matches" why would anyone play it if you are just going to encounter the problems listed above but over a longer period of time? why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?) why can you fit tanks in a air transports with no limit especially seeing as tanks do a good amount of damage in combat.
3: Outdated designs
This one bugged me the most but the whole layout of the site is odd and confusing, with their being a general feel like the site is from the early 2010's. Another problem is why do upgraded's for basic gameplay features require xp? im not saying their shouldnt be upgradeds but some of these upgrades given you a advantage in battle to a level that it seems unfair, to add to that the cost of some of these upgrades is insane. Then you have the alliance system in game itself, the flow chart of alliances can get insane past 10 people making it unreadable.
Tl;DR i completely understand why this game is a backwater browser game (no offense to the devs) but with so many gameplay flaws i find it troubling to play, and before you say "well dont play it" realize how flawed that logic is, to add on to what i just said this game has something, its addictive and i see a lot of potiential which makes it even more sad that the game feels forgotten by the devs even if it isnt offically as some of the problems listed above feel obvious.


The game owner recently sold the game. The game itself is undergoing re-design after years of neglect. Give it some time.
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06.03.2019 - 01:20
Написао Smokehouse03, 05.03.2019 at 18:57

Ive noticed this game is not very popular and after playing for few weeks i can understand why, lets start at the basic's.
1: a pay wall to certain features
I completely understand that the devs need money but for me too many features are locked behind pay walls like basic lobby settings, and profile changes.
2: gameplay problems
This is the main issue as someone whos played other RTS games the design choices in this game make no god dam sense. Why can a single unit break a entire defensive line rather then do damage to say a HP bar with the units in a defensive line getting a HP bonus? Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) Why are their 2 hour turn waits on some lobbys if thats suppose to be "casual matches" why would anyone play it if you are just going to encounter the problems listed above but over a longer period of time? why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?) why can you fit tanks in a air transports with no limit especially seeing as tanks do a good amount of damage in combat.
3: Outdated designs
This one bugged me the most but the whole layout of the site is odd and confusing, with their being a general feel like the site is from the early 2010's. Another problem is why do upgraded's for basic gameplay features require xp? im not saying their shouldnt be upgradeds but some of these upgrades given you a advantage in battle to a level that it seems unfair, to add to that the cost of some of these upgrades is insane. Then you have the alliance system in game itself, the flow chart of alliances can get insane past 10 people making it unreadable.
Tl;DR i completely understand why this game is a backwater browser game (no offense to the devs) but with so many gameplay flaws i find it troubling to play, and before you say "well dont play it" realize how flawed that logic is, to add on to what i just said this game has something, its addictive and i see a lot of potiential which makes it even more sad that the game feels forgotten by the devs even if it isnt offically as some of the problems listed above feel obvious.

Thanks for sharing your opinion. Casual games are for people who comes in from time to time and make their moves. Sort of like chess which you don't have to play in one go.
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12.04.2019 - 19:57
Написао Smokehouse03, 05.03.2019 at 18:57

Ive noticed this game is not very popular and after playing for few weeks i can understand why, lets start at the basic's.
1: a pay wall to certain features
I completely understand that the devs need money but for me too many features are locked behind pay walls like basic lobby settings, and profile changes.
2: gameplay problems
This is the main issue as someone whos played other RTS games the design choices in this game make no god dam sense. Why can a single unit break a entire defensive line rather then do damage to say a HP bar with the units in a defensive line getting a HP bonus? Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) Why are their 2 hour turn waits on some lobbys if thats suppose to be "casual matches" why would anyone play it if you are just going to encounter the problems listed above but over a longer period of time? why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?) why can you fit tanks in a air transports with no limit especially seeing as tanks do a good amount of damage in combat.
3: Outdated designs
This one bugged me the most but the whole layout of the site is odd and confusing, with their being a general feel like the site is from the early 2010's. Another problem is why do upgraded's for basic gameplay features require xp? im not saying their shouldnt be upgradeds but some of these upgrades given you a advantage in battle to a level that it seems unfair, to add to that the cost of some of these upgrades is insane. Then you have the alliance system in game itself, the flow chart of alliances can get insane past 10 people making it unreadable.
Tl;DR i completely understand why this game is a backwater browser game (no offense to the devs) but with so many gameplay flaws i find it troubling to play, and before you say "well dont play it" realize how flawed that logic is, to add on to what i just said this game has something, its addictive and i see a lot of potiential which makes it even more sad that the game feels forgotten by the devs even if it isnt offically as some of the problems listed above feel obvious.

I seen you complain on some features so I came here
1. The pay wall isnt a problem, Premium doesnt mean your at a severe disadvantage, there plenty of non-prems that are better then Prem players. And also with any free game there will be something to pay for where the devs can make money
2.(Walls) Walls are to protect a city for one more turn, not to last forever, walls are to be made into lines where it will take the enemy a while to break them all while you make for ref and send them to the enemy so you can push them back
2.(Matches and players) First off a casual game is to let people with lives have 12-48 hour turns where they can work, eat, etc, so most of the time people arent there, and also with player spamming units into a stack, if they have a gen(Prem btw) they are trying to decrease weekly maintence of each unit in the stack by 4 so they save income(Only good players do this), but since your a low rank you mostly play in beginner where they don't know anything about this game. The the thing about tanks and planes, how do you think Military(In my case US Army) transports their tanks to countries, by planes in a case of emergency or where they have a large shipment they use cargo ships
3.(Game Works) You havent played the game for long so your don't have experience moving throughout the site. This game was made in 2010 bruh. When you earn SP you progress into the game where you can earn more stuff, If your earn enough sp you are rewarded for it with you being able to purchase a upgrade with the some upgrade being more then others, meaning you have to play the game to get items to get better and also I could play on a account with all upgrades vs a good player with no upgrade but still lose againist them. And also with Alliances being unreadable, that means there are too many ally fags in the game or your game is ally ending. And to what WD said, "The game owner recently sold the game. The game itself is undergoing re-design after years of neglect. Give it some time."


Rankist Section-
You just started and you mostly play with a bunch of noobs that dont understand the game
You don't understand the game with you not realizing Prem or most upgrades doesn't mean you better then a player
You r4 pleb
You noob
You probs dont know what Rankism is
Play the game more you progress you noob D
----
Not a good player
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12.04.2019 - 21:35
Написао TimTheNoob, 12.04.2019 at 19:57

Написао Smokehouse03, 05.03.2019 at 18:57

Ive noticed this game is not very popular and after playing for few weeks i can understand why, lets start at the basic's.
1: a pay wall to certain features
I completely understand that the devs need money but for me too many features are locked behind pay walls like basic lobby settings, and profile changes.
2: gameplay problems
This is the main issue as someone whos played other RTS games the design choices in this game make no god dam sense. Why can a single unit break a entire defensive line rather then do damage to say a HP bar with the units in a defensive line getting a HP bonus? Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) Why are their 2 hour turn waits on some lobbys if thats suppose to be "casual matches" why would anyone play it if you are just going to encounter the problems listed above but over a longer period of time? why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?) why can you fit tanks in a air transports with no limit especially seeing as tanks do a good amount of damage in combat.
3: Outdated designs
This one bugged me the most but the whole layout of the site is odd and confusing, with their being a general feel like the site is from the early 2010's. Another problem is why do upgraded's for basic gameplay features require xp? im not saying their shouldnt be upgradeds but some of these upgrades given you a advantage in battle to a level that it seems unfair, to add to that the cost of some of these upgrades is insane. Then you have the alliance system in game itself, the flow chart of alliances can get insane past 10 people making it unreadable.
Tl;DR i completely understand why this game is a backwater browser game (no offense to the devs) but with so many gameplay flaws i find it troubling to play, and before you say "well dont play it" realize how flawed that logic is, to add on to what i just said this game has something, its addictive and i see a lot of potiential which makes it even more sad that the game feels forgotten by the devs even if it isnt offically as some of the problems listed above feel obvious.

I seen you complain on some features so I came here
1. The pay wall isnt a problem, Premium doesnt mean your at a severe disadvantage, there plenty of non-prems that are better then Prem players. And also with any free game there will be something to pay for where the devs can make money
2.(Walls) Walls are to protect a city for one more turn, not to last forever, walls are to be made into lines where it will take the enemy a while to break them all while you make for ref and send them to the enemy so you can push them back
2.(Matches and players) First off a casual game is to let people with lives have 12-48 hour turns where they can work, eat, etc, so most of the time people arent there, and also with player spamming units into a stack, if they have a gen(Prem btw) they are trying to decrease weekly maintence of each unit in the stack by 4 so they save income(Only good players do this), but since your a low rank you mostly play in beginner where they don't know anything about this game. The the thing about tanks and planes, how do you think Military(In my case US Army) transports their tanks to countries, by planes in a case of emergency or where they have a large shipment they use cargo ships
3.(Game Works) You havent played the game for long so your don't have experience moving throughout the site. This game was made in 2010 bruh. When you earn SP you progress into the game where you can earn more stuff, If your earn enough sp you are rewarded for it with you being able to purchase a upgrade with the some upgrade being more then others, meaning you have to play the game to get items to get better and also I could play on a account with all upgrades vs a good player with no upgrade but still lose againist them. And also with Alliances being unreadable, that means there are too many ally fags in the game or your game is ally ending. And to what WD said, "The game owner recently sold the game. The game itself is undergoing re-design after years of neglect. Give it some time."


Rankist Section-
You just started and you mostly play with a bunch of noobs that dont understand the game
You don't understand the game with you not realizing Prem or most upgrades doesn't mean you better then a player
You r4 pleb
You noob
You probs dont know what Rankism is
Play the game more you progress you noob D
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12.04.2019 - 21:52
Where do i start?
1: I never said the pallwall gives you a disadvantage in combat, that is a strawman, im saying its not player friendly or business friendly to lock BASIC FEATURES such as basic customization features behind a paywall.
2: I would agree if not for the fact that this ignore situations where your on the defense the entire time and need a defensive line to grind the enemys down because say you dont have enough troops to combat them for a few turns or enough cash to produce troops for a few turns.
3: The casual gamemode i found odd because it seems like a poor way of making a "casual gamemode"
4: the troop death stack, i dont know what your talking about, i stated in my orginal post "Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) " i typed this because this game struggles with the fact that some units (Such as bombers) dont have acceptable counters that work in the game, as for the ability to spam out infinite units such as "bomber" and i should have added stealth units to that, is because its not very skillfull to spam out 50+ marines and bum rush someones capital on turn 2 (to give a example), what i think you got confused on is "why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?)" i stated this because this is true, if i spam out more units then the enemy say 30 infrantry, their 12 tanks and 3 infrantry cant stop me (which doesnt make sense with any sort of context, the part about more units meaning you win).
5: As for the upgrades arguement, the site being made in 2010 is not excuse for a poor upgrade/progression system (Which i find it odd that you imply that the age of the site is a factor, if you imply it isnt a problem) as for the "skill matters" part of that arguement that only applys so much, of course someone who just got the game is going to suck against a player who has no upgrades but has months of experience, but in most situations its more of (im attacking point A and because i have upgrade B i have this advantage because i have this buff from some upgrade or some unit the other player doesnt have, i.e the upgrade system is only a slight problem on the game but it is still a problem also as said in my orginal post i mainly was talking about how outdated it is)
6: As for your comment on the ally screen, saying "oh your ally ending" or "allyfags" im sorry what if i want to play a RP match with more then 5 players, how dare i want to be able to read a screen and understand it easily.
7: As for your last comment, you just proved a good chunk of your arguement wrong when you used the quote "The game itself is undergoing re-design after years of neglect. Give it some time.", this quote admits that this game has major issues if it has "years of neglect",that ignores the various problems i have with that quote.
8: Calling someone a "noob" because they call out problems with a game is a incredibily stupid, like come on.... this isn't roblox, your not 12 (i hope your not).
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13.04.2019 - 04:15
It's not an RTS and I won't read further, considering you said this....
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13.04.2019 - 08:38
1 is not really that big of a deal, if anything with premium all that does in terms of gameplay options is allow you to limit what options you want such as disabling buildings,strategies & upgrades.
Buildings are universal so everyone has access to them so that's not that big of a deal and there's no upgrades buffing buildings so no one gets an advantage with that.
Strategies can be debated as there are premium only strategies, but a lot of premium only strats are extremely situational like iron fist, the buffs it gives are great but the debuffs are just as harsh, same with great combinator, Lucky bastard is the only premium strat that in my opinion is not situational and can only be used in pretty much most cases of the game(in world map, in scenarios, in competitive).
Upgrades can also be debatable as well considering some premium only upgrades like general and general buffs but there's not much to it than that. Most upgrades just require you time to acquire

2. I addressed the 1 unit breaking walls thing in your other post, if 1 unit weren't able to break a wall what would happen is everyone would stack their troops on walls and make the walls unbreakable and cities untouchable because the wall wouldn't come undone. Walls are not meant to last, only to delay.
I don't really see much of a problem with being able to spam stealth units. I mean sure someone can constantly city raid but people can easily do the same by sending 1 unit to cap your cities with no units in it with infantry and infantry have a higher defensive value than marines so it's more practical considering the enemy will just try to recap them the turn afterwards.
About the bombers, I don't see much of an issue with this either, you can just anti aircraft or AA buildings to kill bombers. AA units have +8 defense against bombers and the AA buildings require at least 10 bombers to break the building(and that leaves only 2 surviving bombers) Also fighters do exist in the game but they are a rare unit, and they're not that practical when it comes to shooting down bombers. The stats of a fighter is literally the same as bombers just with +1 more HP and 0 cost.

3. That's because the design is old and from early 2010's. The game switched to html5 in 2014 but the original owners didn't do much of a redesign in the site's layout from the original version. The new owner is working to change this.

Yeah it is true that some upgrades are hard to acquire/require more time to get but some of the better upgrades in the game can be acquired by the time you hit rank 7, such as faster and expendable infantry. Dave is working on trying to make it
easier and add more ways to earn SP, as of right now supporters like me can host SP drop games which can give necessary SP, so why not try to get in on that? We're working on doing it weekly now.
In regards to alliance chart, i don't really see this as much of a hindrance to gameplay
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13.04.2019 - 17:57
Написао Smokehouse03, 12.04.2019 at 21:52

8: Calling someone a "noob" because they call out problems with a game is a incredibily stupid, like come on.... this isn't roblox, your not 12 (i hope your not).

The "Rankist Section" is a joke, dumbass. I showed one of my friends this they said *Insert Rankist Comment. I'm not 12 retard, 13 I am, oh how wrong you are
----
Not a good player
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13.04.2019 - 18:34
I agree. important upgrade should be free.
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13.04.2019 - 20:44
Написао Smokehouse03, 12.04.2019 at 21:52

Where do i start?
1: I never said the pallwall gives you a disadvantage in combat, that is a strawman, im saying its not player friendly or business friendly to lock BASIC FEATURES such as basic customization features behind a paywall.
2: I would agree if not for the fact that this ignore situations where your on the defense the entire time and need a defensive line to grind the enemys down because say you dont have enough troops to combat them for a few turns or enough cash to produce troops for a few turns.
3: The casual gamemode i found odd because it seems like a poor way of making a "casual gamemode"

4: the troop death stack, i dont know what your talking about, i stated in my orginal post "Why can you just mindlessly spam out stealth units? why can you spam out infinites amounts of bombers with no "Fighter" unit for shoot them down at long ranges? (i.e interceptors) " i typed this because this game struggles with the fact that some units (Such as bombers) dont have acceptable counters that work in the game, as for the ability to spam out infinite units such as "bomber" and i should have added stealth units to that, is because its not very skillfull to spam out 50+ marines and bum rush someones capital on turn 2 (to give a example), what i think you got confused on is "why is the current "meta" in all matchs ive played to win a fight is just have more units? (i.e you put no tought into a group of units composition other then how many tanks and infranty units you have?)" i stated this because this is true, if i spam out more units then the enemy say 30 infrantry, their 12 tanks and 3 infrantry cant stop me (which doesnt make sense with any sort of context, the part about more units meaning you win).

5: As for the upgrades arguement, the site being made in 2010 is not excuse for a poor upgrade/progression system (Which i find it odd that you imply that the age of the site is a factor, if you imply it isnt a problem) as for the "skill matters" part of that arguement that only applys so much, of course someone who just got the game is going to suck against a player who has no upgrades but has months of experience, but in most situations its more of (im attacking point A and because i have upgrade B i have this advantage because i have this buff from some upgrade or some unit the other player doesnt have, i.e the upgrade system is only a slight problem on the game but it is still a problem also as said in my orginal post i mainly was talking about how outdated it is)
6: As for your comment on the ally screen, saying "oh your ally ending" or "allyfags" im sorry what if i want to play a RP match with more then 5 players, how dare i want to be able to read a screen and understand it easily.
7: As for your last comment, you just proved a good chunk of your arguement wrong when you used the quote "The game itself is undergoing re-design after years of neglect. Give it some time.", this quote admits that this game has major issues if it has "years of neglect",that ignores the various problems i have with that quote.
8: Calling someone a "noob" because they call out problems with a game is a incredibily stupid, like come on.... this isn't roblox, your not 12 (i hope your not).


1. Various games have customization features, cosmetics etc behind a paywall. How is it not player friendly or business friendly?

2. Skilled players can create walls to grind a enemy down, your lack of troops or cash could be by design of the map. This is something that you need to address yourself and overcome it as this is the game "meta".

3. The casual game mode is odd how? What sort of new work out would you like to see to make it better?

4. The current normal world game map has no fighters to keep the unit amount small. Fighters are in the world map as "rare" units. The current normal map is strictly introductory to gameplay and is not meant to be anything complex. Their are various custom map that prevent all of the sour things you pointed out.

5. The upgrade system is reflected on a rank of a player and how they decide to allocate their SP points. Different players allocate their SP differently.

6. You can HOVER over a player's icon to see who he is allied-peaced to.

7. Most of your argument or suggestions will de-value and make the game less unique. The game is self-sustainable.

8. You are a newbie, not because you simply call out issues in the game. But because you don't understand it and you are calling them out.
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14.04.2019 - 12:05
My opinion about you:
1. Learn
2. Improve
3. Watch others
4. Become a good player
5. Consider your opinion on the game again and compare with what you just wrote
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

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15.04.2019 - 10:54
 4nic
You have no idea what you talking about, either stick around and learn the game because you dead wrong about everything.
----
''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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