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K will take out the extra def in own city. Maybe add a range later depends on what people say.
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What do you guys think of an infantry range boost? Or a capacity nerf for transports?
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Guest9385 Профил је обрисан |
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Semms to be combination of iron fist freat combinatir is cocking up in here
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Land units get -2 def against Bombers, Destroyers, Helicopters, Stealths, Submarines, etc (excluding AA from air units).
You guys still don't see the issue with this?
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Написао b0nker2, 08.12.2013 at 07:32
You guys still don't see the issue with this?
Shhhh.. !
Yeah, you're right, b0nk. Should be -3 def.
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Написао Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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AlexMeza Профил је обрисан |
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Someone make a custom map with this
EDIT: WOW Keep in mind AAs would get a max of 15 defence against aircraft, having $140 cost.
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I remember I proposed making it with 7 defense, $100.
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Написао Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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AlexMeza Профил је обрисан |
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Yes but think about infantries Cheaper.
It used to be 6+2+1-2 but not it's 6+1+1-2 so yeah, 6 defence but much cheaper.
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How about changing the strategy to:
+1 hp +1 range to all ground units (blitzfist units)
+30 cost to ground units
-5 range to sea transports, destroyers and submarines
-1 attack, -1 defense, +30 cost to destroyers and submarines
+150 cost to transports
range 8 to all air units
-1 attack, -1 defense, +30 cost to helis, bombers, stealths
+150 cost to air transports
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Написао Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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Will tweak.
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AlexMeza Профил је обрисан |
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That +30 cost just makes them unusable.
-5 range to trans.. O_o fucked up strat.
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Pulse that is too extreme, and the sound of blitzfist is OP. Bonk i changed it to -1. Added one range to inf and took the defense boost from AA's.
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AlexMeza Профил је обрисан |
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Gj on the range thing, I will try making a map soon.
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Update. Added -10 cost to infantry and +10 cost to bombers.
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IMO the transport nerfs should be the same as GW.
+150 cost to transports, -2 range
+200 cost to air transports, -2 range
And then expand those range nerfs to the other nerfed units:
-2 range to bombers, stealths, sentry planes, helis, subs, destroyers
And the cost too, but not that much
+30 cost to bombers, stealths, sentry planes, helis, subs, destroyers
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Написао Mahdi, 23.11.2013 at 20:30
I don't consider the phrase "massive fag" to be an insult. Mods did.
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You know, this strat is better than pd, and ra, and hybrid warfare. the +1 range is already op, since inf are cheap units. and on top of that, you do -10 cost and +1 def.
if you have just:Infantry: +1 Defense +1 Range -10 cost
and all the nerf, it would be an OP strat alone
therefore, i suggest getting rid of inf attack, so -3 attk on inf
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Ok, tweaked. Took infantry range and cost, took 1 out of tank range. Added tran nerfs. And -1 infantry attack.
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Написао b0nker2, 08.12.2013 at 07:32
Land units get -2 def against Helicopters
this would make Helis OP against infantry that have -2 defense against helis and militia have -1 defense. so miltias would be instant kills.
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Написао b0nker2, 08.12.2013 at 07:32
Land units get -2 def against Helicopters
this would make Helis OP against infantry that have -2 defense against helis and militia have -1 defense. so miltias would be instant kills.
This. 0 Def
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Написао Guest, 11.12.2013 at 11:22
Написао b0nker2, 08.12.2013 at 07:32
Land units get -2 def against Helicopters
this would make Helis OP against infantry that have -2 defense against helis and militia have -1 defense. so miltias would be instant kills.
This. 0 Def
beter get out yer Desert Sterm, itll be the best counter
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AlexMeza Профил је обрисан |
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Militias should not get that defence nerf against bombers etc. They're weak already.
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Right thx for pointing that out, infantry and militia don't get the defense nerd from heli's.
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Lol you numpties that was my point x
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Написао b0nker2, 11.12.2013 at 14:02
Lol you numpties that was my point x
thx bonk <3
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So tactian, are these your final stats for the units now?
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Probably, unless anyone has any tweaks to propose. I won't pm admins yet though.
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Its a very strange strat thats for sure, i wouldn't know how to play with it yet
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Naturally. You can't play any strat before experimenting with it. My bet is use militia the way you use them with GW, use infantry like you would defend with PD and attack with a toned down GC, use tanks like a toned down RA, use marines like you would normally they would just be better, now you can actually use AA's when you notice a person spamming air units. You would make an air unit only when you need to break walls or wf long range, and you wouldn't make any naval units. Handle the transports like you would with gw. I think that answers it and yes, it is a weird strat because no one thought of it before. I think its one of those strategies where it changes your whole gameplay and unit understanding. As my signature says, i don't just use tactics. I invent them. Even if it is open to tweaks i think its balanced overall right now.
Any more suggestions?
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Bump for strategy
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Naturally. You can't play any strat before experimenting with it. My bet is use militia the way you use them with GW, use infantry like you would defend with PD and attack with a toned down GC, use tanks like a toned down RA, use marines like you would normally they would just be better, now you can actually use AA's when you notice a person spamming air units. You would make an air unit only when you need to break walls or wf long range, and you wouldn't make any naval units. Handle the transports like you would with gw. I think that answers it and yes, it is a weird strat because no one thought of it before. I think its one of those strategies where it changes your whole gameplay and unit understanding. As my signature says, i don't just use tactics. I invent them. Even if it is open to tweaks i think its balanced overall right now.
Any more suggestions?
The reason nobody asked for this before, is because a strategy that combines all other strategies is not only overpower but unoriginal.
If a strategy makes infantry and tanks better, then why do we need rantless attack or perfect defense, or GC
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