24.12.2013 - 09:44
Most other strategies however run out of money to produce all the reinforcements they gain, whereas PD never will. And wheras other strategies need to keep taking territory and trying to push the other person back, PD can simply settle down, prevent any futile attacks against it and wait until the next reinforcement turn.
In which ways?
But GW was also much stronger than it is today, was it not?
The problem being that PD does not look op from the statistics. But because it is cheap people build more, and with more the boosts multiply. This is the same reason that people do not consider Imp op, despite it being very cheap, the nerfs multiply and people accept this. However, seeminly for PD they cannot. It is popular because if you can play it, it is the best.
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24.12.2013 - 09:54
Taking this scenario, let's say it takes 10 inf to kill the 8 militia. Then, reinforcement turn rolls around, and the PD player constructs 8 more inf. This leaves 38 inf with 10 defence, or 380, and 8 militia with approximately 55 effective defence (assuming the capper has both general defence, and general militia hp upgrades). This is a total of 435 defence. Using marines, to take this kind of defence, one would need 63 marines to match it, and a few more to ensure a take, say 65-70. Good luck getting that many marines.
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24.12.2013 - 10:04
See the thing is, you do. You do get that amount of marines in multiple spawn turns planning for this decisive recap. You also have not calculated all the free militia everywhere. Maybe not those exact numbers but something similar. This is the beauty of GW, the power in cheap attack and weaker yet much cheaper defense. Where you don't spend all on defending, and use the extras to make marines from far away just gaining attack as you go.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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24.12.2013 - 10:12
but a PD player will not wait for many turns. The attack will come as soon as the PD player maneuvers into position, because he knows GW will increase in strength as time goes on. The attack will come probably before turn 5, and it is the battle to prevent the PD player attacking that will decide. But PD will win this battle, as unlike every other strategy they know they can always resist the power of GW because just a couple inf in every city + the militia will hold it against anything early on. No other strategy has this luxury. And PD will then win.
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24.12.2013 - 10:20
When "you" is the entire community, then yes you should.
A thread about nerfing PD pops up every couple months. Every time I get excited that fairness and reason may triumph. Every time I am dissapointed. I know nothing will happen despite this thread, and so many others like it. Why? Because of vested interest.
This is called vested interest. Of course I have the annoying problem of being unable to fight PD or play it, and therefore I have a vested interest in nerfing it. But I am not the only one. There are many people who I have met who have struggled with PD, like me. Many of them could match me or beat me, and could have been great new players. All of them have since realised that PD reigns supreme, and have now left AW. I am still here because I am annoyingly persistent. If you look at all the "good" players which have risen in the 12 months I have been playing atwar, PD is on the favorite strats list for all of them. It is not because they use PD because they are good players. They are good players because they are good at PD. Players may be good or be bad at other strategies, and it won't matter, because if they are good at PD this is all they will ever need. I have not included personal opinion in this statement. Everything I have said is deductions produced from facts.
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24.12.2013 - 10:51
i am talking about something planned in many turns, that is why i said its THE late game strategy in my very first post about GW. Early game GW is weak, while late game it is the strongest. I guess we can agree on that.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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24.12.2013 - 10:54
Indeed, but how do you then stop yourself loosing early game. If you never get to late game why is being strong late game useful?
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24.12.2013 - 11:19
Thats the balance in it, its weak early game but strong late game. Very simple . So yes to get to that great late game state you have to survive early game. You gotta play it smart and don't get to crazy early on. After that, you make your epic late game comeback!
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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24.12.2013 - 11:34
Indeed. Now let's get back to the topic.
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24.12.2013 - 13:35
Read all the arguments I have put forth and then justify why you think it is balanced.
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24.12.2013 - 14:12
Its look like, that 2-3 players cant handle pd. you guys should play gw
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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24.12.2013 - 14:13
They can and I have seen one which has. Just generally other strategies are easier to play in the east.
Then how come these strategies aren't nearly as prevalent? PD may be seen to be the easiest but this does not explain why it is always used in every 3v3, with about 50% prevalence throughout. Try using other strategies against it instead of using PD almost constantly.
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24.12.2013 - 15:29
I play GW Germany a lot in Europe games (1v1 or 3v3s) and I must say it is a good strategy to use. I've found that with PD without the faster infantry upgrade, PD is pretty much useless. I've had a better chance of winning using GW Germany than PD Germany mainly because the attacking unit, Marines, have more range and therefore my expansion will be better. The main problem of PD complaining comes from high ranks because they have the faster infantry upgrade which is what makes PD "OP". I don't need to write anything more because The Tactician has done that already. I agree with everything he's said in this thread.
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24.12.2013 - 20:50
Just the 4/5 out of 6 then.
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25.12.2013 - 19:46
I think I know this already, thanks for the info . The reason it is chosen most is because it is the best for attrition warfare which to be fair is normally what a match between equally skilled players turn into. the nerf spart proposed is minor imo and still leaves it as a very good choice, will actually increase the liklehood of seeing more strats being played. And sure play 15k then have a op turkey.
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AlexMeza Профил је обрисан |
26.12.2013 - 10:07 AlexMeza Профил је обрисан
Reinfs bro. You just can't spam infantries like a jerk against other infantries, in late games, it's impossible to beat stacked cities, I would say the only way would be attacking as late moves and breaking walls every turn, I mean pushing, dunno. If you just spam infantries and ATs you would still have some money left, so yeah..
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AlexMeza Профил је обрисан |
22.01.2014 - 20:04 AlexMeza Профил је обрисан
Militias stronk pls no nerf. I don't think +10 is going to make a great difference.
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23.01.2014 - 05:16
Cthulhu Imperialist is already very OP, no need to make it an even bigger menace than it already is.
---- "Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
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23.01.2014 - 06:10
Since we're talking about slight changes and the GW vs PD situation, I suggest GW Marines earn another +1 def against infantries, making PD and IMP counter attacks less powerful.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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23.01.2014 - 08:48
I support Pinheiro's idea
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23.01.2014 - 09:31
Or maybe -1 attack for militia might work in this case because you're keeping the "perfect defence" with a slight disadvantage in attacking which should be logical...
---- I wf'd UK
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23.01.2014 - 09:41
I support time's support for Fruit's support for Pinheiro's idea. But seriously; +1 defence for GW Marines against inf. i do think this is the best solution.
---- Exceptional claims demand exceptional evidence.
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23.01.2014 - 09:43
Support Pinheiro's idea seems balanced and support the support chain that comes with it.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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23.01.2014 - 16:16
I support Hugo's support for time's support for Fruit's support for Pinheiro's idea.
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23.01.2014 - 17:43
I basically support anything Fruit, time, and Pulse support. I don't even need to read this thread to find out what.
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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