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Постављено од стране Ghost-IV, 21.01.2014 - 19:16
New Version of Ghost-IV's UN Game just for you!

Revised Rules as of 08/04/2014!!!

UN must be Rank 6 and up To reduce trolls ruining games.

Rules:

1. Nations must publicly declare war with legal reasons and before going to war, the UN must decide on to approve or refuse based on reason.

2. Nations cannot enter other nation's airspace or land space. If this rule is violated then the victim can destroy trespassing units and declare war. UN cannot decline. (Violators cannot go rogue for this reason.) This rule does not apply to UN.

3. Allies can support other allies by walling or funding their ally however they cannot assist in invading the enemy nation. (Violating this rule will allow the UN to declare you rogue).

4. Threats are a reason for war and UN cannot decline it.

5. Members of UN have the right to vote and the majority votes can overrule a UN's declaration or to declare a UN rogue (IF UN Break Rules).

6. If a nation used nukes against another nation and/or UN, before or after WW3 that nations will be declared rogue automatically and votes do not count if a nation nukes another nation. An exception to the rule is when the world is in world war 3 or you are nuking the rogue nation that nuked you. UN still cannot be nuked even if during WW3.

7. The UN cannot intervene or participate in world war 3 (All rules do not apply unless nations declare themselves to be neutral and must be declared before WW3 begins). A Violation of the rule will make the UN rogue and shall be banned from future un games.

8. Neutral land will either be delegated by UN, auctioned by UN, and/or declared free for all to fight over or disputed.

9. UN cannot occupy land other than their own bases (taking over rogue nation's bases is an exception until the rogue nation is defeat, then UN must leave the lands immediately).

10. Bank of Greenland can offer Loans but loans must be paid back in x amount of turns based on x income per turn.

11. Major nations such as USA, Canada, China, Russia, WEU, and UK all have foreign bases. If a nation wants a foreign base removed they have to ask UN for their removal if the owner of the foreign base refuses. The Reason for the removal of the foreign base must be valid just like declaring war.

12. No Nation can participate in Event wars other then nations who were already added to event.

13. Oilrigs are included in this map and they can be taken if neutral but when the oil war event has started, all oilrigs in the waters are vulnerable to attacks and liberation.

14. WW3 can be declared by nations anytime after turn 15 with at least 6 players agreeing to ww3. The 6 players who voted for WW3 must participate in WW3. (WW3 ends when all players agree to peace).

15. Nations are not allowed to occupy UN Bases, HQs, and Embassy's or they will be declared rogue automatically (this rules applies during WW3 too and even if UN bases are neutral).

16. Territories involved in events are the only territories you can use units from.

17. If an ally end has been voted for (Majority Votes) then all players must ally end or they will be declared rogue automatically.

18. If WW3 is official, all event wars are voided until ww3 is finished. If ww3 exceeds all event wars then the event war will not happen.

19. UN is responsible for Keeping the peace, not promoting war.

20. The Bank of Greenland gives loans only.

Financial System:

The Bank of Greenland will be operating a currency system for the first time in
atwar history of un games. This system will incorporate trade and economic growth
as well as give new reasons for war and to increase player's fun at the same time.

The Bank of Greenland must be rank 8 and up (if possible and if not then rank 6+)
to insure that people do not corrupt the banking system.

The Banker's Rules are as follows:

1. The Banker cannot fund rogue nations.
2. The Banker cannot attack other players including UNs.
3. The Banker can only offer loans to players with an added interest rate of $400 per
turn if loans are paid late.
4. The Banker must announce each player's currency rate every 3 turns.
5. The Banker cannot pick favourites.
6. The Banker can fund a rebellion against UN if UN goes rogue.
7. The Banker is not responsible for auctioning land.
8. The Banker is allowed to deploy bankers across the world if nations allow it.
9. The Banker will have one banker per nation at start of game to allow trade with banker. If a nation
kills a banker, The Banker has the power temporarily disable that nation's currency
rate until that nation pays the Banker a $5k penalty per banker killed.
10. The Banker can hire a nation to defend Greenland but the banker must pay the hired
nation 1k per turn. 2k per turn if units defending greenland exceeds 400 units.
11. The Banker cannot bankrupt a player. No player can go below $1 per dollar unless
that player dies or leaves. if a player leaves that nation's currency rate will be
distributed to the poorest nation.
12. The Banker must follow the default currency rate for the first 3 turns before
changing currency rates for each player every 3 turns.

The currency rate per nation is balanced between $1 - $85 dollars globally. The
following nations will start off with the following currency rates below:

USA: $15
Russia: $15
China: $15
Canada: $5
Uk: $4
France: $4
Germany $4
Ottoman: $3
India: $3
Australia: $3
Japan: $3
Arab: $2
Iran: $2
North Korea: $2
USAN: $2
Mexico: $2
AU: $1

Every 3 turns, the currency rates will be adjusted based on current events.
Bonus currency rates will be added based on special conditions. The Bonus rate
allows players to gain more towards their currency rate.

The Following Conditions contribute to bonus currency:

For Each Banker in a nation they will receive $1 per dollar per banker (Max bankers is 2 per nation)

Control of an entire set of oilrigs will grant a player $2 per dollar (4 rigs per set)

If you have more then 25 territories you will received $3 per dollar

For each loan paid on time or early (completely paid off) will grant $1 per dollar permanently.

Nations who have no choice but to let major nations house bases in their lands will receive $2 per dollar during the time that a foreign base exists in their lands.

For a military size over 400 units will give you $1 dollar per dollar
For a military size over 800 units will give you $2 dollars per dollar
For a military size over 1200 units will give you $3 dollars per dollar

If a nation was hired for protecting Greenland will receive $2 dollars per dollar

If you remain peaceful you will receive $5 per dollar until you are at war (which means you can never get this bonus after going to war).

If North Korea controls South Korea, they will receive $2 per dollar

If USA abandons the foreign bases in Iraq and in Afghanistan then USA will receive
$2 dollars per dollar

Allies who build a joint wall around their nations will receive a $2 per dollar
per nation who participated in combining walls.

You can also lose currency value and that will make you economically weaker. Try avoiding the following mistakes:

Warmongering can cause world war and it will reduce your currency rate by $2 dollars per dollar (This only applies to nations who have declared war 3 times or more.)

Killing a banker will cause that nation to lose $5 dollars per dollar permanently

Each threat to the banker will cause that nation to lose $1 per dollar

Losing Territory to your enemy can cause your currency rate to drop depending on the loss that you have endured.

Annexing other nations will cause a temporary drop in currency by $5 per dollar for 5 turns.

Each Illegal action will cause the rate to drop by $3 per dollar

Attacking vote cities in antarctica will cause that nation to lose $5 dollars per dollar per vote city attacked

World War 3 freezes all Currency rates until WW3 is over.

Event Wars:

Syrian Civil War (escalated)

USA (Rebels) VS Iran (Assad)

Oil Wars: (Turn 10 - 15)

Everyone (excluding UN and NATO)

Burma Civil War: (Turn 12)

Japan vs ASEAN

Vote for WW3: (Turn 15 - 500)

Everyone (excluding UN and NATO)

European Repeat: (Turn 16 - 20)

CEU vs WEU

Reanimate Korean WAR: (Turn 15 - Until Korea belongs to Korea or Japan unless peace is agreed upon)

Japan vs North Korea

Pacific Rift: (Turn 8 - 14, Capture all Pacific Islands that belong to either USA or Japan)

Japan vs USA

Anchorage: (Turn 15 - 20, Control over Anchorage is victory)

China vs USA

Here's the New info Come and play!!!
01.02.2014 - 14:11
Написао Guest, 01.02.2014 at 06:41

Playing UN makes you BETTER!? No just no. I'm sorry but only 2 UNs help you with skills. In most UNs, how do you learn how to expand properly? How do you learn economic management well? You have to be poorer countries to learn that, but those countries might die easily.

I only like UN for role play and it's not very intense. I admit to playing it but for the role play. But I just hate it when a fool just sits there doing nothing. All they do is buy countries and boast income.

UN isn't realistic. RL UN doesn't have very much power. Whilst in most UNs they're OP and can take over the world.

How those you stating these things better your life at all.
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02.02.2014 - 00:50
Black Hole
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Написао MassProdigy411, 01.02.2014 at 14:11

Написао Guest, 01.02.2014 at 06:41

Playing UN makes you BETTER!? No just no. I'm sorry but only 2 UNs help you with skills. In most UNs, how do you learn how to expand properly? How do you learn economic management well? You have to be poorer countries to learn that, but those countries might die easily.

I only like UN for role play and it's not very intense. I admit to playing it but for the role play. But I just hate it when a fool just sits there doing nothing. All they do is buy countries and boast income.

UN isn't realistic. RL UN doesn't have very much power. Whilst in most UNs they're OP and can take over the world.

How those you stating these things better your life at all.
How does replying to me better your life at all?
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02.02.2014 - 02:39
Написао Guest, 02.02.2014 at 00:50

Написао MassProdigy411, 01.02.2014 at 14:11

Написао Guest, 01.02.2014 at 06:41

Playing UN makes you BETTER!? No just no. I'm sorry but only 2 UNs help you with skills. In most UNs, how do you learn how to expand properly? How do you learn economic management well? You have to be poorer countries to learn that, but those countries might die easily.

I only like UN for role play and it's not very intense. I admit to playing it but for the role play. But I just hate it when a fool just sits there doing nothing. All they do is buy countries and boast income.

UN isn't realistic. RL UN doesn't have very much power. Whilst in most UNs they're OP and can take over the world.

How those you stating these things better your life at all.
How does replying to me better your life at all?

Gives me insite on how a trol thinks
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02.02.2014 - 12:12
Hey guys,

Well I am presenting a new idea that will change the way we play UN!!!

Its one simple new thing, Uns.

Basically I am replacing the 2 UNS currently and making them NATO Forces while I will have a UN player as well but this player deals with politics, loans, auctions, distribution of land, declaration of war, etc. The UN have direct authority to command NATO Players to kill rogue nations. They specifically are meant for killing rogue nations.

So UN will be practically swiss but with protection and authority of course.

NATO doesn't have to speak a word but must follow rules as if they were UN.

UN must also follow rules but they do not kill rogue nations unless NATO is absent from doing so. (Meaning if NATO players left, rogue, quit, etc..)

Another thing is that UN is the sole player that funds Nato. Nato will not receive a lot of income, only enough to support about 200 black eagles.

Which means NATO will need to request additional funding from UN.

I will post this info on the main topic once I have implemented my idea.

This should reduce rogue nations, Increase political diplomacy, make Role Play a lot better, and of course, more realistic.

Any questions let me know!
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I'll haunt you, Don't tempt me!
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02.02.2014 - 12:13
P.S. I will be removing one nation but it will be worth it!
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I'll haunt you, Don't tempt me!
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02.02.2014 - 13:32
Black Hole
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NATO? Are you serious?

1. They didn't resolve the Kosovo conflict well. Serbians still hate Bosnia, Croatia and Albania.

2. Still didn't defeat the Taliban.

3. Iraq was a failure. People still die, a lot there.

NATO as a world policeman in IRL isn't doing too good. So you made this actually less realistic.

P.S. sorry if I offended you, but I seriously did not see that coming. If I did offend you, I'm sorry.
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02.02.2014 - 13:48
So basically I will be using japan for my example since I love playing as japan.
Japan says he no longer wishs to be apart of the UN. So he is no longer protected by the UN so anyone can declare war on him. But he can declare war on anyone and the UN cant attack him.
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02.02.2014 - 13:50
Black Hole
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Написао MassProdigy411, 02.02.2014 at 13:48

So basically I will be using japan for my example since I love playing as japan.
Japan says he no longer wishs to be apart of the UN. So he is no longer protected by the UN so anyone can declare war on him. But he can declare war on anyone and the UN cant attack him.
That sounds cool actually. Learster did it in Adog's LoN
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04.02.2014 - 08:09
Yes it sounds cool however anyone could separate from un and then the world is at war at an instant, however I think I have a way to make that work.

I will look into it shanman
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I'll haunt you, Don't tempt me!
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04.02.2014 - 19:18
Mk I just think it would be more realistic
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05.02.2014 - 17:24
Yes definitely, I will try to make it work, I have an idea none the less. I'll let you know when I have worked it out
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I'll haunt you, Don't tempt me!
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06.02.2014 - 03:41
Black Hole
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Did you read my post why having a NATO is much less realistic?
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06.02.2014 - 15:28
Написао Guest, 06.02.2014 at 03:41

Did you read my post why having a NATO is much less realistic?

Games don't HAVE to be 100% realistic.If AtWar's gamed were 100% realistic,how fun would it be?0%.
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06.02.2014 - 23:46
Black Hole
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Написао bkfootball289, 06.02.2014 at 15:28

Написао Guest, 06.02.2014 at 03:41

Did you read my post why having a NATO is much less realistic?

Games don't HAVE to be 100% realistic.If AtWar's gamed were 100% realistic,how fun would it be?0%.
But Ghost thinks that it is more realistic with a NATO. Which is false.
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07.02.2014 - 16:49
No, you assume that's what I think. I did not once say that it's realistic with a NATO in it. I did say however that it would make it more realistic. Basically UN 1 and UN 2 were too powerful, everyone must admit to that. NATO has power but relies on UN for funding, UN however relies on NATO to keep the peace. So what's to be said here is that not only did I make UN and NATO work as a team but they can't go rogue on their own and if they went rogue together, I doubt they can even think of taking over the world, too much debt would be in place and UN would be broke themselves trying to fund the rogue NATOS which means UN would be rogue too.

So systematically I have basically eliminated the chance of NATO and UN of taking over the world while making them a powerful force against rogue nations. I will be increasing UN's funding some more so they can better fund NATO.

What would you rather see? UNS taking over the world or a team based UN system that I alone created to prevent that from happening?
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I'll haunt you, Don't tempt me!
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07.02.2014 - 17:20
Another update guys,

I added more states in the USA for now. You will see it when you play my UN next!!!

The following states added are:

Kentucky
Mississippi
Alabama
Georgia
Florida
Carolina (North and South Combined)
and Virginia (both West and Virginia combined with DC)

enjoy!

P.s. I have also reduced the cost of black eagles to 200.
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I'll haunt you, Don't tempt me!
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07.02.2014 - 17:28
Hey guys last update for the day!

I have added a couple new units because I appreciate everyone's support for my UN map.

As an appreciation to all my fans, I made 2 stealth units that I think you all will find interesting!

You must play to find out what 2 Units I added.

HINT! THEY GO TOGETHER!!!
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I'll haunt you, Don't tempt me!
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07.02.2014 - 23:58
Goddangit how can I play it your not on
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07.02.2014 - 23:58
Goddangit how can I play it your not on
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08.02.2014 - 00:39
Black Hole
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Написао Ghost-IV, 07.02.2014 at 16:49

No, you assume that's what I think. I did not once say that it's realistic with a NATO in it. I did say however that it would make it more realistic. Basically UN 1 and UN 2 were too powerful, everyone must admit to that. NATO has power but relies on UN for funding, UN however relies on NATO to keep the peace. So what's to be said here is that not only did I make UN and NATO work as a team but they can't go rogue on their own and if they went rogue together, I doubt they can even think of taking over the world, too much debt would be in place and UN would be broke themselves trying to fund the rogue NATOS which means UN would be rogue too.

So systematically I have basically eliminated the chance of NATO and UN of taking over the world while making them a powerful force against rogue nations. I will be increasing UN's funding some more so they can better fund NATO.

What would you rather see? UNS taking over the world or a team based UN system that I alone created to prevent that from happening?
1. *facepalm* I just said that you were false, since you said putting NATO in would be more realistic.

2. Cool idea, I admit. But there's a more effective way, a way that requires 2 players. add terrorists, give 100+ defense against UN units. That's the adog way. a UN1 who conquered much of the world got owned by Tunder, who was terrorists.
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12.02.2014 - 21:21
New ideas.



I had a game where I was NATO and two countries agreed to use nukes. Both NATOS thought this country was rogue while UN did not.



If both NATO's agrees to a policy it is carried out. UN still has more power, but NATO is split into two sections.




NATO 1 has a European base.
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A gunslinger and the keeper of the torch. Let it burn bright to bring the future we all need.
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12.02.2014 - 21:24
NATO should also run auctions even though the winners of the auctions **pay** the UN. This way the UN is not so over burdened.

Also if one NATO disagrees with the other, they cannot declare a nation rogue. Only both of them united.
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A gunslinger and the keeper of the torch. Let it burn bright to bring the future we all need.
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13.02.2014 - 16:58
Greyavenger,

Thanks for your suggestion, I will look into a way to implement that idea but it won't happen for a bit due to other projects in the way. I still need to finish usa territories, start on Canadian territories, work on Chinese territories, boost NATO funding, add a un base near both NATO HQs incase one or both NATOS leave or go rogue, add new event wars, add a new feature to this un, add a new economic funding system for nations, build a voting box (other people's idea with a twist), UN Investigator Units possibly, and much much more....

I will look into your idea when I can Greyavenger

Ghost-IV
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I'll haunt you, Don't tempt me!
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13.02.2014 - 18:02
Update 02/13/2014

5 more hidden NATO Funding Bases per NATO Player
Added UN Contingency base at each NATO base (incase they leave or go rogue)
Added voting system in antarctica

New USA States added and they are as follows:

North Dakota
South Dakota
Minnesota
Nebraska
Kansas
Iowa
Missouri

11 more states to add to the game!!
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I'll haunt you, Don't tempt me!
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14.02.2014 - 00:40
Black Hole
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Add Kosovo. Then add a event war for it, like the arabs decide to help muslims in Kosovo get independence. It's SEU and Russia vs Turkey and AL
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14.02.2014 - 20:26
Sure I'll add it to the list Black
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I'll haunt you, Don't tempt me!
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15.02.2014 - 23:27
Since japans army is really a defensive force Japan should get a speacial defense unit like korea those also I think North korea is a bit op
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16.02.2014 - 21:16
NK isn't as strong as SK as SK gets more units but NK receives more income. I only did that to balance the Korean peninsula. Japan already has a special unit with great defense, the navy battle ship. If you look as well on my map japan has pacific islands as well so japan does not have to be strictly defensive, but also offensive, as well as participate in a new event war against the usa, pacific rift (conquer all pacific islands).
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I'll haunt you, Don't tempt me!
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18.02.2014 - 05:33
Black Hole
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Honestly, I think NK should have more units but SK gets a better economy. It will seem a little bit more realistic. And maybe remove 1 NATO, maybe add Illuminati. Illuminati will be a nation without borders, it's not FFA but it can FFA other countries. Should be rich, since according to conspiracy theorists they control the banks. To go with this idea, give vehicles 0-1 range. Then add a transport unit, oil. Then make it so that vehicles can only be made in factories, but inf only in cities. This will make oil wars a LOT more important and more wars, so the UN ends quicker and is more fun.
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18.02.2014 - 10:09
 KYBL
Написао Ghost-IV, 16.02.2014 at 21:16

NK isn't as strong as SK as SK gets more units but NK receives more income. I only did that to balance the Korean peninsula. Japan already has a special unit with great defense, the navy battle ship. If you look as well on my map japan has pacific islands as well so japan does not have to be strictly defensive, but also offensive, as well as participate in a new event war against the usa, pacific rift (conquer all pacific islands).

Make it the opposite for realism
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