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25.11.2013 - 13:23
Before I start, nobody say "Why are you posting another idea, you never get your maps finished", I would like to say this is exactly that, just an idea. Besides, I still haven't decided on the America map as it got a mixed reaction.

I wasn't sure where to put this, it is a scenario but needs a custom map, so I put it here.

It's ANOTHER WW2 map. Don't click back though. I plan this to be different, as detailed further down (As far as I know, if it's already been done, tell me).

It is only Europe. You start off with two teams, Axis and Allies. One player is the 1939 allies, representing Poland, France, Belgium, Norway, Denmark, Luxembourg and the home country, the UK.

There is a player for East Germany and a player for West Germany. These Germanys have an advantage on the allies, and in most games should take all countries but the UK fairly early on, which will be hard to invade due to a Battle of Britain mechanic (Which I'm still thinking about).

However, the one thing that would make the map stand out is the idea of a peace unit (if it is possible, if it isn't then the idea is abandoned) This is a neutral unit on the border between two countries from opposing teams who are at peace, that covers the whole border and has huge defence (500 maybe). By far the easiest way to break it (Although it should be just about possible with normal units) is at the right turn , there will be an event giving both sides a "war" unit, that is very weak, but has a +600 (or a number higher than peace defence) attack. Now, I am not sure if this is possible to have such a high bonus against, which may be the main problem.

The map would have an Italy, USSR and USA player, who join the war in that order. All 3 sides would need something to do before they join the war. I suggest that Italy fight a Balkan campaign (slightly ahistorical) and USSR fight Finland. Both of these enemies would have very defensive units, as they would have almost no chance to win the war, just to hold them back until reinforcements from allies arrive. As America had no enemies, maybe there should be industry cities for them to take with large income, or neutrality cities for reinforcements?

This map would be all out about timing, can you defeat your enemies before you have more? To strengthen this, I should have some benefit for America for UK to still be alive, but I am not sure how this would work, any ideas?

The players would be:

AXIS:
East Germany
West Germany
Italy
Finland

ALLIES:
Western Allies
USSR
USA
Balkan States

Maybe I could get some kind of North African war in the mix as well.
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25.11.2013 - 17:31
 Utah
Units have a max of 150 att/def. Units can also go past neutral units so I am not entirely sure what you are going for.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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25.11.2013 - 19:30
Tunder has already a really good european ww2 scenario
Don't even bother trying to tackle his monopoly.

You should really try to make a 13th century scenario, there is no decent one.
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25.11.2013 - 19:38
 Utah
Написао Tundy, 25.11.2013 at 19:30

Tunder has already a really good european ww2 scenario
Don't even bother trying to tackle his monopoly.

You should really try to make a 13th century scenario, there is no decent one.


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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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26.11.2013 - 01:44
Написао Utah, 25.11.2013 at 17:31

Units have a max of 150 att/def. Units can also go past neutral units so I am not entirely sure what you are going for.


Well both these problems can be solved. You just have two walls if neutral doesn't work, one from team one from the other. That would also allow mutual early war. And rather than having 1 v high defence, you have 10 100 defences.

Although this fixes your problems, i am wary that people don't want another WW2 (Although as far as I know there is nothing as realistic as my idea)
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26.11.2013 - 01:52
1 unit can shatter a wall regardless if it is killed or not. Example your peace unit gets attacked by a Infantry. Infantry dies wall is broke.
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26.11.2013 - 01:56
Then not a wall but units in a row. There is always a solution. What I want to know is whether there is interest.
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26.11.2013 - 02:25
Написао Solair, 26.11.2013 at 01:56

Then not a wall but units in a row. There is always a solution. What I want to know is whether there is interest.


You can pass through units.
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26.11.2013 - 03:01
How exactly do you pass straight through enemy units?
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26.11.2013 - 08:28
Like we need more WW2 maps.
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TJM !!!
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26.11.2013 - 09:26
Написао Skittzophrenic, 26.11.2013 at 08:28

Like we need more WW2 maps.


So if two maps are based on the same war, but nothing else is the same, is is automatically the same map. If you want to suggest a time period that hasn't been done, go ahead.
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26.11.2013 - 09:34
Написао Solair, 26.11.2013 at 09:26

Написао Skittzophrenic, 26.11.2013 at 08:28

Like we need more WW2 maps.


So if two maps are based on the same war, but nothing else is the same, is is automatically the same map. If you want to suggest a time period that hasn't been done, go ahead.


Написао Tundy, 25.11.2013 at 19:30

You should really try to make a 13th century scenario, there is no decent one.
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26.11.2013 - 10:16
Написао Solair, 26.11.2013 at 09:26

Написао Skittzophrenic, 26.11.2013 at 08:28

Like we need more WW2 maps.


So if two maps are based on the same war, but nothing else is the same, is is automatically the same map. If you want to suggest a time period that hasn't been done, go ahead.


The Problem is there aren't only two WW2 maps. But there are a handful. Also there are pretty decent WW2 maps out already. I honour your idea, but it will hardly work. I and I suspect everyone else would more likely want to see another setting than WW2, WW1 or Rome. So if you are willing to do something creative with the map editor, please take the advice to do another scenario than those.
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On the cool side of Thievery.
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26.11.2013 - 11:40
Even I would have a hard time setting up somethign like this. It could be done.. with ALOT of testing. But you can't do it. That isnt me being unfair but trust me, to do this would require alot of knowledge as to how maps and units work and evne then it needs testing.

Even then, is it playable and will players figure out ways to break the mechanics? Half the trouble is stopping players use these mechanics to their advantage.
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26.11.2013 - 12:43
Написао Tik-Tok, 26.11.2013 at 11:40

Even I would have a hard time setting up somethign like this. It could be done.. with ALOT of testing. But you can't do it. That isnt me being unfair but trust me, to do this would require alot of knowledge as to how maps and units work and evne then it needs testing.

Even then, is it playable and will players figure out ways to break the mechanics? Half the trouble is stopping players use these mechanics to their advantage.


Let's say that I spent hundreds of hours on this and managed to test it and find out any possible exploit (Like I would be willing to for a good idea).
Would you agree with other players that it is pointless to do as it has been done so many times before?

I'm guessing that you would as the creator of the most well known WW2 scenario out there.
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26.11.2013 - 13:21
Написао Solair, 26.11.2013 at 12:43

Написао Tik-Tok, 26.11.2013 at 11:40

Even I would have a hard time setting up somethign like this. It could be done.. with ALOT of testing. But you can't do it. That isnt me being unfair but trust me, to do this would require alot of knowledge as to how maps and units work and evne then it needs testing.

Even then, is it playable and will players figure out ways to break the mechanics? Half the trouble is stopping players use these mechanics to their advantage.


Let's say that I spent hundreds of hours on this and managed to test it and find out any possible exploit (Like I would be willing to for a good idea).
Would you agree with other players that it is pointless to do as it has been done so many times before?

I'm guessing that you would as the creator of the most well known WW2 scenario out there.



even if you do, tunder is already working in a ww2.

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26.11.2013 - 13:28
Написао Solair, 26.11.2013 at 12:43

Написао Tik-Tok, 26.11.2013 at 11:40

Even I would have a hard time setting up somethign like this. It could be done.. with ALOT of testing. But you can't do it. That isnt me being unfair but trust me, to do this would require alot of knowledge as to how maps and units work and evne then it needs testing.

Even then, is it playable and will players figure out ways to break the mechanics? Half the trouble is stopping players use these mechanics to their advantage.


Let's say that I spent hundreds of hours on this and managed to test it and find out any possible exploit (Like I would be willing to for a good idea).
Would you agree with other players that it is pointless to do as it has been done so many times before?

I'm guessing that you would as the creator of the most well known WW2 scenario out there.


See the point is, of course you can do it and if the map is any good, people might play it. It is just that we have so many WW2 scenarios already. You can put your energy in just another WW2 scenario and maybe it turns out really good, or maybe it will be just like the most other WW2 scenarios nobody plays. Like I said before I would more like to see that you put your time and creativity in another project than WW2.
The first thing I tried to to when the map editor was introduced was of course to build a WW2 scenario, halfway through it I just deleted it because that was exactly the same 20 other people did at the same time. Maybe that's just me, but I prefer doing something unique.
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On the cool side of Thievery.
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26.11.2013 - 15:36
 Utah
Написао Tundy, 26.11.2013 at 13:21

Написао Solair, 26.11.2013 at 12:43

Написао Tik-Tok, 26.11.2013 at 11:40

Even I would have a hard time setting up somethign like this. It could be done.. with ALOT of testing. But you can't do it. That isnt me being unfair but trust me, to do this would require alot of knowledge as to how maps and units work and evne then it needs testing.

Even then, is it playable and will players figure out ways to break the mechanics? Half the trouble is stopping players use these mechanics to their advantage.


Let's say that I spent hundreds of hours on this and managed to test it and find out any possible exploit (Like I would be willing to for a good idea).
Would you agree with other players that it is pointless to do as it has been done so many times before?

I'm guessing that you would as the creator of the most well known WW2 scenario out there.



even if you do, tunder is already working in a ww2.




Clap.

Clap.

Clap.

Go away now.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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26.11.2013 - 15:49
Ok, it is not going to work. I get it. I have a new post for you guys to criticise now:

http://atwar-game.com/forum/topic.php?topic_id=11083
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09.12.2013 - 01:32
Wow so original
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09.12.2013 - 14:35
 Utah
Написао Guest, 09.12.2013 at 01:43

Написао Solair, 26.11.2013 at 15:49

Ok, it is not going to work. I get it. I have a new post for you guys to criticise now:

http://atwar-game.com/forum/topic.php?topic_id=11083



http://atwar-game.com/forum/topic.php?topic_id=11083

This link has been made clickable by Terminal


I demand this man be made potm.
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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