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Постови: 25   Посвећено од стране: 279 users
25.11.2010 - 06:33
Sometimes you want to 'pin' a stack. You move first, hoping you can lockdown that other stack. Only to find that sometimes, the stack moves before you, sometimes, you move first. How is this determined?
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25.11.2010 - 07:42
 Ivan (Админ)
Написао TP_MLD, 25.11.2010 at 06:33

Sometimes you want to 'pin' a stack. You move first, hoping you can lockdown that other stack. Only to find that sometimes, the stack moves before you, sometimes, you move first. How is this determined?

It depends on the order of your movements (and your enemy's!). Those units you move first during your turn have a higher chance to intercept moving enemy units. So, plan your movements in order of priority.
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29.11.2010 - 21:06
But say, for example, you are looking to attack from point X to your enemy's stack and point A. Your first move is X->A, but your enemy's first move is from A->B. Is it determined randomly who goes first, or is there a system that you can use to plan how the first move will be picked?
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30.11.2010 - 06:37
 Ivan (Админ)
Написао cwoozy, 29.11.2010 at 21:06

But say, for example, you are looking to attack from point X to your enemy's stack and point A. Your first move is X->A, but your enemy's first move is from A->B. Is it determined randomly who goes first, or is there a system that you can use to plan how the first move will be picked?

Yes, in this case it will be determined randomly.
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01.12.2010 - 08:28
So there's no need to 'race' to be the first to make the move within the term? There's an autoincrement on your move order, etc.?

What if (at the start of a round) I make an order and cancel it, and then make a new order. Is this new order:

1. Order #1 (possible)
2. Order #2 (likely)
3. Order #3 (very unlikely)

?

Tx
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01.12.2010 - 10:20
 Amok (Админ)
It works like this: player is selected randomly and his next move is processed, then another player is selected and his next move is processed. This goes on until all the moves are processed.
Cancelled moves don't count.
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01.12.2010 - 10:35
 Ivan (Админ)
Yes, it has nothing to do with time, just the order of movements. So you don't need to hurry up and make your moves as fast as possible to have the priority.
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24.12.2010 - 01:01
But the order u make ure movemets matter? like earlyist to lateist?
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24.12.2010 - 02:44
 Ivan (Админ)
Написао specter, 24.12.2010 at 01:01

But the order u make ure movemets matter? like earlyist to lateist?

Exactly.
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05.02.2011 - 07:31
This can be so game breaking. Maybe you should consider changing this too, to something less luck based. If you defend or attack after a turn ends is more important than anything else in this game.
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05.02.2011 - 10:57
I really don't see the problem with it. The order of moves between players has to be decided somehow; imagine a triangle of three different players who all attack the unit to their left. There has to be away to resolve this which the current system does. Plus, as Ivan said, move your most critical stacks first and you'll have at least even chances of being on the attack, even more if your opponent doesn't move that unit first.
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05.02.2011 - 15:56
You don't? I can't understand why nobody else complains about this. For example: two tank armies face each other. You both set the first move to attack and now it's all up to your luck, you have a 50% chance of winning.
You won't have any chance as the defender, even if you have alot more tanks than your opponent, if he goes first. If you lose like this two or three times, just because of the bad luck, it can be really frustrating.
And things like that happen. I just had a game where one could fly through all of my asia with his transports, despite me intercepting those planes like 5 times. And intercepting them was always the first thing I did.
As I said, that can be really frustrating.

Maybe you could make the armies that head towards each other meet in the middle and give them both the attacking bonus? Something like that.
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05.02.2011 - 16:02
Написао learster, 05.02.2011 at 15:56

You don't? I can't understand why nobody else complains about this. For example: two tank armies face each other. You both set the first move to attack and now it's all up to your luck, you have a 50% chance of winning.
You won't have any chance as the defender, even if you have alot more tanks than your opponent, if he goes first. If you lose like this two or three times, just because of the bad luck, it can be really frustrating.
And things like that happen. I just had a game where one could fly through all of my asia with his transports, despite me intercepting those planes like 5 times. And intercepting them was always the first thing I did.
As I said, that can be really frustrating.

Maybe you could make the armies that head towards each other meet in the middle and give them both the attacking bonus? Something like that.


If two stacks attack each other they take turns attacking and defending.
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06.02.2011 - 07:09
Luck is part of war, so some things should stay random in the game.
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07.02.2011 - 19:11
Написао Amok, 01.12.2010 at 10:20

It works like this: player is selected randomly and his next move is processed, then another player is selected and his next move is processed. This goes on until all the moves are processed.
Cancelled moves don't count.


Does this work in the sense that every player's first moves are processed before anyone's second move is processed? Or is it programmed so that a player is selected randomly no matter which players were selected before this selection.
In essence, what I'm trying to ask is does your opponent's second move have a chance of going before your first move?
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07.02.2011 - 19:16
Написао Otokonoko, 07.02.2011 at 19:11

Написао Amok, 01.12.2010 at 10:20

It works like this: player is selected randomly and his next move is processed, then another player is selected and his next move is processed. This goes on until all the moves are processed.
Cancelled moves don't count.


Does this work in the sense that every player's first moves are processed before anyone's second move is processed? Or is it programmed so that a player is selected randomly no matter which players were selected before this selection.
In essence, what I'm trying to ask is does your opponent's second move have a chance of going before your first move?


That is a really good question, from the way it's worded I would think it is possible.
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08.02.2011 - 00:42
 Amok (Админ)
Otokonoko, yes, it's possible, although the chances are quite low. Each time the player for the next action is selected randomly.
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10.02.2011 - 12:45
Do some units have priority when moving first? Because i never seem to be able to intercept enemy tanks or planes with my marines.
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13.02.2011 - 16:26
Another quick question, what counts as a "move" ? Does purchasing troops count? and if so, is each individual troop purchase counted as an individual move?
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13.02.2011 - 20:41
 Hawk
Написао Otokonoko, 13.02.2011 at 16:26

Another quick question, what counts as a "move" ? Does purchasing troops count? and if so, is each individual troop purchase counted as an individual move?


A "move" is a movement of units.
Each movement of units is a single "move", which means a single stack can move multiple times in every turn.
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13.02.2011 - 21:38
Написао learster, 05.02.2011 at 15:56

You don't? I can't understand why nobody else complains about this. For example: two tank armies face each other. You both set the first move to attack and now it's all up to your luck, you have a 50% chance of winning.
You won't have any chance as the defender, even if you have alot more tanks than your opponent, if he goes first. If you lose like this two or three times, just because of the bad luck, it can be really frustrating.
And things like that happen. I just had a game where one could fly through all of my asia with his transports, despite me intercepting those planes like 5 times. And intercepting them was always the first thing I did.
As I said, that can be really frustrating.

Maybe you could make the armies that head towards each other meet in the middle and give them both the attacking bonus? Something like that.


This game is compared to a mix of Risk and Civilization, the former is of course almost totally based on luck. I've lost 3x the forces of my enemies in Risk, I am just happy afterwind isnt totally based on luck xD
----
"Political power grows out of the barrel of a gun."
-Mao Zedong
"The revolution... is a dictatorship of the exploited against the exploiters."
-Fidel Castro
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16.02.2011 - 11:11
Написао learster, 10.02.2011 at 12:45

Do some units have priority when moving first? Because I never seem to be able to intercept enemy tanks or planes with my marines.
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28.05.2011 - 17:06
Thanks a lot everyone! This was very informative!
----
You may not have heard of me yet. It doesn't matter; you will soon enough.
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29.05.2011 - 01:33
Just a quick clarification when you say canceled move ments does that just mean movements you have undone before you ended your turn or does it also include situations where your stack got pinned? like does your second move become your first if your first move didnt happen?
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29.05.2011 - 04:31
 Ivan (Админ)
Написао specter, 29.05.2011 at 01:33

Just a quick clarification when you say canceled move ments does that just mean movements you have undone before you ended your turn or does it also include situations where your stack got pinned? like does your second move become your first if your first move didnt happen?

Yep.
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