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Написао Nations, 29.01.2019 at 13:09
Gigi you make zero sense bro...
Forreal tho
I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..
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Написао Nations, 29.01.2019 at 13:09
Gigi you make zero sense bro...
What dont you understand, maybe i can make it clear for you.
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Написао Waffel, 29.01.2019 at 13:27
Написао Nations, 29.01.2019 at 13:09
Gigi you make zero sense bro...
Forreal tho
I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..
I have learned that going into a discussion with you gets me nowhere. So hereby i will stop trying anymore. I wish you good fortune and sorry we cannot understand eachother.
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Написао Waffel, 29.01.2019 at 13:27
Написао Nations, 29.01.2019 at 13:09
Gigi you make zero sense bro...
Forreal tho
I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..
Why you even bother D
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Написао Nations, 29.01.2019 at 16:34
Написао Waffel, 29.01.2019 at 13:27
Написао Nations, 29.01.2019 at 13:09
Gigi you make zero sense bro...
Forreal tho
I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..
Why you even bother D
Why make noise in the forum as that you dont understand the things i say, but when i ask u what it is you keep your mouth shut. If u cant bother to make effort in keeping it nice then dont say anything in the first place. As your intentions are merely derailing the post and dont contribute to anything but hatred on both sides.
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Patience and Commitment issues i think is part of the death, people are less likely to see new coalitions through if they lose too much or see the reborn of other coalitions for same reason. With Pantheon we lost most games we played and even almost dropped to under 900 seasonal elo but we kept playing and slowly started to regain elo. When coalitions like Cosa Nostra tried making a comeback they lost a lot of games and then everyone jumped shipped, most of the active players from Gifted Unlimited done the same thing. So I say the biggest reason to the downfall of competitive is patience and commitment, if you're dedicated to working to get better and you dont stop trying then there's a high chance you will get better instead of giving up.
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Lest we forget
Moja Bosna Ponosna
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Most common phrase so far in this thread: "Not to derail anything, BUT (derails thread)"
Anyways I do agree that competitive players should learn more maps; especially older players who have mastered Europe. I can understand newer players wanting to stay on it until they get good enough to move to other maps since it is the most well rounded map we know of right now. Maps like North America, Middle East, Asia, and Eurasia are criminally underplayed on the cw scene and the only clan I ever see ask for those maps is MK.
As for scenario CW: I think it is a good idea but you must be careful with this. What I am worried about is the fact that clans with competitive players and clans with scenario players would never CW each other since they would have an obvious advantage on one map over the other. I think the best solution would be to have a separate elo pool for scenario CWs. If you think about it, if competitive clans and scenario clans shared the same elo, then it would be less about winning directly against your opponent and more about who could farm more CWs in one season.This is becauce top clans that play different game types would never want to compete with one another directly unless it was on "their" map, which I feel this would cause a lot of uneeded drama and clans crying to mods and Dave about other clans. I agree this should be done and scenario players should have more ability to compete and have more say in changes to the game, but if we are going to make a change like this I think we have to do it right the first time. Allowing the elo pools to be separate will decrease confusion and keep the challenge to be at the top more skill and less about farm.
Also, this raises the question of balance. Strategies and units have almost always been modified based on how they work on the default map. This makes sense as it is the default map and the only one that has ever been allowed to gain and lose elo. If we allow scenario CWs how is balance supposed to be adjusted for more than one map at a time without messing it up on another map? I don't have all the answers but one solution that could work in my opinion is:
- Map based strategy changes
I don't know how much work would need to go into this on Dave's side but if it was possible it would relieve so much of the drama in the game about nerfs and buffs.
Basically strategy nerfs and buffs could be isolated to one specific map if this was implemented.
I don't know if all this is the correct solution but I do know we need to spend less time flaming each other and more time finding solutions.
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The enemy is in front of us, the enemy is behind us, the enemy is to the right and left of us. They cant get away this time! - General Douglas Mcarthur
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- Map based strategy changes
I don't know how much work would need to go into this on Dave's side but if it was possible it would relieve so much of the drama in the game about nerfs and buffs.
Yes this is an idea already on my radar. I'm totally open to the possibility of allowing people to create their own strategies specific to certain maps. I'm also not sure how much work would need to go into it, but I'm willing to find out.
That said we do have a "disable strategies" option already... so there's really no need for drama about strategy changes "ruining" some scenario... just disable strategies and problem solved.
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| All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
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I don't know if all this is the correct solution but I do know we need to spend less time flaming each other and more time finding solutions.
^^ Also this... I couldn't agree more.
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| All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu
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