24.07.2012 - 17:13
I've always wondered exactly how it was that when I'm expanding as my GW self, when I send a single marine up against a single militia, it's even remotely possible that my marine fails to kill the unit. Granted, there's luck and all of that, but seeing as it's a neutral unit and therefore has 0 ARB, wouldn't that make such luck impossible? Let alone the fact that it doesn't appear to be an off chance, but actually seemed to affect me around 66% of the time in the last game I just played.
---- ~goodnamesalltaken~
Учитавање...
Учитавање...
|
|
24.07.2012 - 18:31
The thing is that the games "rolls dice" to determine attack as far as I know. So you just end up rolling lower numbers than the neutral a lot it seems.
---- ~Somewhere in the distance an eagle shrieked as it rode an American buffalo to an apple-pie-eating contest at a baseball field.~
Учитавање...
Учитавање...
|
|
25.07.2012 - 07:30
The problem is that your marine can roll any attack between 1-7, while the militia can roll anywhere between 1-4 if you are very unlucky then yes, your marine can roll low while the militia rolls high and you lose.
Учитавање...
Учитавање...
|
|
25.07.2012 - 07:57
ARB only works as a 'critical hit' your troops can make, while the real luck factor is the fact that your marine can do from 1 to 7 damage while the neutral militia can do 1 to 4 damage per turn. Considering your marine and the militia have the same HP (7), it's pretty common to end up losing the battle in a 1v1. Let's consider this situation: Marine rolls 3 atk on first turn, militia is left with 4 HP; Militia rolls 4 def on second turn, marine is left with 3HP; Marine rolls 2 atk on third turn, militia still has 2 HP left; Militia rolls 3 def on forth turn, your marine is dead with 0 HP and you lost the battle. How to reduce the luck factor? Use more units, since the luck factor will take less and less effect as more troops are involved in a battle, and the final results tend to stay at the average value between 1 and the maximum atk/def of the units.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Учитавање...
Учитавање...
|
|
26.07.2012 - 03:34
Also dont forget. Milita get +1 on city. Even if they are neutrals, right?
---- Anything is possible for me as long as I set my mind to it.
Учитавање...
Учитавање...
|
|
26.07.2012 - 05:32
Only GW and PD militia have +1 bonus in cities, so neutrals don't have.
Учитавање...
Учитавање...
|
Да ли си сигуран?