Купи премиум да би сакрио све рекламе.
Постови: 23   Посвећено од стране: 576 users
02.03.2011 - 18:00
50 - Submarines
100- Imperialist
250 - Sentry plane
500- Transport Capacity
750 - Guerrilla Warfare
1000 - Marines
1500 - Master of Stealth
3000 - Sky Menace
4000 - Militia
5000 - Air Transports capacity
6000 - Lift The Fog
8000 - Anti-aircraft
9000 - Mobile Anti-Aircraft
10000 - Great Combinator
13000 - Stronger Anti-Aircraft
13000 - Safer Transportation
14000 - Lift The Fog II
15000 - Submarine capacity
16000 - Faster Destroyers
16000 - Faster Submarines
17000 - Affordable recon
18000 - Blitzkrieg
20000 - Stealth
21000 - Lucky Infantry
23000 - Faster Marines
25000 - Cheap Transportation
25000 - Lucky Militia
26000 - Iron Fist
27000 - Faster Infantry
28000 - Expendable Marines
30000 - Lucky Marines
31000 - Expendable Infantry
34000 - Air Transports capacity II
40000 - Lucky Bastard

just started to work on it
If I missed something let me know


Courtesy of Fskchap
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50SP - Submarines
Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence against Bombers.

100SP - Imperialist
Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units.

250SP - Sentry Plane
Unlocks a new unit: Sentry plane. Weak air unit with a very large view range for recon and stealth detection.

500SP - Transport Capacity
+5 capacity for Transports

750SP - Guerrilla Warfare
Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry.

1000SP - Marines
Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected.

1500SP - Master Of Stealth
Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships.

3000SP - Sky Menace
Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths at the cost of weaker land units.

4000SP - Militia
Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense.

5000SP - Air Transport Capacity
+1 capacity for Air Transports

6000SP - Lift The Fog
+1 view range for all units

8000SP - Anti-aircraft
Unlocks a new unit: Anti-Aircraft. Extremely powerful when defending against planes (+8 defence bonus)

9000SP - Mobile Anti-Aircraft
+3 movement for Anti-Aircraft

10000SP - Great Combinator
Unlocks a new strategy: Great Combiner. +1 HP, +1 attack, -3 defence for Tanks, +1 HP, +1 defence, -3 attack for Infantry.

13000SP - Stronger Anti-Aircraft
+1 defence to Anti-Aircraft

13000SP - Safer transportation
+3 HP to Transport and Air Transport

14000SP - Lift The Fog II
+1 view range for all units

15000SP - Submarine capacity
+1 capacity for Submarines (carries Marines only)

16000SP - Faster Submarines
+1 movement range for Submarines

16000SP - Faster Destroyers
+1 movement range for Destroyers

17000SP - Affordable recon
-60 cost for Sentry Planes

18000SP - Blitzkrieg
Unlocks a new strategy, Blitzkrieg. +3 to movement, +2 to view range and -2 to defence for all units.

20000SP - Stealth
Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack where least expected.

21000SP - Lucky Infantry
+1 to max. after-roll bonus for Infantry

23000SP - Faster Marines
+1 movement range for Marines

25000SP - Lucky Militia
+1 to max. after-roll bonus for Militia

25000SP - Cheap Transportation
-30 cost for Transport and -50 for Air Transport

26000SP - Iron Fist
Unlocks a new strategy: Iron Fist. +3 HP, +20 cost, -2 movement for all units.

27000SP - Faster Infantry
+1 Movement range for Infantry

28000SP - Expendable Marines
-20 cost to Marines

30000SP - Lucky Marines
+1 to max. after-roll bonus for Marines

31000SP - Expendable Infantry
-10 cost for Infantry

34000SP - Air Transport Capacity II
+1 capacity for Air Transports

40000SP - Lucky Bastard
Unlocks a new strategy: Lucky Bastard. +3 to max. ARB, +30 cost for all units.
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03.03.2011 - 05:26
You need to add the description of the upgrades, most are not self explanatory.
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03.03.2011 - 06:28
Seems ok to me
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03.03.2011 - 15:45
If this is correct we can sticky it instead of the other one.
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06.03.2011 - 23:37
It is been spending time with family but can do some more to this
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07.03.2011 - 19:38
Awsome post they should Just take away the hide option and just shade out the ones you cant buy yet to make it so people can better plan how to spend SP
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Where's the BEEF!
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09.03.2011 - 16:31
Can someone add descriptions plzzz?
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09.03.2011 - 17:23

This isnt all the unlocked but most of it.
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10.03.2011 - 22:07
50SP - Submarines
Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence against Bombers.

100SP - Imperialist
Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units.

250SP - Sentry Plane
Unlocks a new unit: Sentry plane. Weak air unit with a very large view range for recon and stealth detection.

500SP - Transport Capacity
+5 capacity for Transports

750SP - Guerrilla Warfare
Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry.

1000SP - Marines
Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected.

1500SP - Master Of Stealth
Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships.

3000SP - Sky Menace
Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths at the cost of weaker land units.

4000SP - Militia
Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense.

5000SP - Air Transport Capacity
+1 capacity for Air Transports

6000SP - Lift The Fog
+1 view range for all units

8000SP - Anti-aircraft
Unlocks a new unit: Anti-Aircraft. Extremely powerful when defending against planes (+8 defence bonus)

9000SP - Mobile Anti-Aircraft
+3 movement for Anti-Aircraft

10000SP - Great Combinator
Unlocks a new strategy: Great Combiner. +1 HP, +1 attack, -3 defence for Tanks, +1 HP, +1 defence, -3 attack for Infantry.

13000SP - Stronger Anti-Aircraft
+1 defence to Anti-Aircraft

13000SP - Safer transportation
+3 HP to Transport and Air Transport

14000SP - Lift The Fog II
+1 view range for all units

15000SP - Submarine capacity
+1 capacity for Submarines (carries Marines only)

16000SP - Faster Submarines
+1 movement range for Submarines

16000SP - Faster Battleships
+1 movement range for Battleships

17000SP - Affordable recon
-60 cost for Sentry Planes

18000SP - Blitzkrieg
Unlocks a new strategy, Blitzkrieg. +3 to movement, +2 to view range and -2 to defence for all units.

20000SP - Stealth
Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack where least expected.

21000SP - Lucky Infantry
+1 to max. after-roll bonus for Infantry

23000SP - Faster Marines
+1 movement range for Marines

25000SP - Lucky Militia
+1 to max. after-roll bonus for Militia

25000SP - Cheap Transportation
-30 cost for Transport and -50 for Air Transport

26000SP - Iron Fist
Unlocks a new strategy: Iron Fist. +3 HP, +20 cost, -2 movement for all units.

27000SP - Faster Infantry
+1 Movement range for Infantry

28000SP - Expendable Marines
-20 cost to Marines

30000SP - Lucky Marines
+1 to max. after-roll bonus for Marines

31000SP - Expendable Infantry
-10 cost for Infantry

34000SP - Air Transport Capacity II
+1 capacity for Air Transports

40000SP - Lucky Bastard
Unlocks a new strategy: Lucky Bastard. +3 to max. ARB, +30 cost for all units.
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11.03.2011 - 12:14
Thanks for all of that. This thread should be stickied and replace the outdated one.
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20.03.2011 - 23:39
Hey, guys: change battleships to destroyers please. battleships are now a rare unit...
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20.03.2011 - 23:41
Ty
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24.03.2011 - 08:40
Marc, I think it's time to update the upgrades list.
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Carpathia Squad
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24.03.2011 - 09:49
25 General: defence - General adds +1 defence to all units in the stack

2000 General: Milita HP - General adds +1 HP to all Militia in the stack

4000 Faster General - +1 to General's movement range

6000 General: Infantry attack - Your general adds +1 attack to all Infantry in the stack

8000 General: cost - Your General reduces weekly maintenance for all the units in the stack by 4

11000 General: Tank attack - Your General adds +1 attack to all Tanks in the stack

14000 General: ARB - Your General adds +1 ARB to all units in the stack

22000 General: Bomber attack - Your General adds +1 attack to all Bombers in the stack

25000 Faster General II - +1 movement range for General

note: Lucky Bastard is now only 15000
Lucky Marines is now 19000
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24.03.2011 - 10:42
Also at 35k, General: Movement Range - +1 move to all units in stack
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29.03.2011 - 11:39
Apparently Anti-Aircraft units are always unlocked, no longer requiring buying a upgrade, and all upgrades are now 5% cheaper than they were yesterday. I should have waited until today to buy those Stealths.
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02.04.2011 - 21:22
8000 General: cost - Your General reduces weekly maintenance for all the units in the stack by 4

I have 9000sp and this is not unlocked whats its new value?

and are there any plans for a speed increase unlock for militia?
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02.04.2011 - 21:49
General Cost is now 11k, or 9900 w/discount
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02.04.2011 - 23:07
Any chance we can unsticky this topic and start a fresh one with V1 upgrades and costs? Just since so much has changed.
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03.04.2011 - 11:01
Написао Silentg, 02.04.2011 at 23:07

Any chance we can unsticky this topic and start a fresh one with V1 upgrades and costs? Just since so much has changed.

I was about to ask the same thing.
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30.06.2011 - 15:29
This list makes no sense to me. My 3,000 SP was Faster General, not sky menace.
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03.07.2011 - 06:40
 Ark
So basically if you get to unlock all those SP upgrades you'll be at par with premium user?
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03.07.2011 - 09:01
Premium users need to buy those upgrades too.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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