23.10.2014 - 22:19
Have you ever happen to play a colonial map or long total annihilation map and at some point or another you had to follow a player that was technically dead, but you couldn't kill him because he capture a island in the middle of the pacific or south africa? Well no more! Lets add a defeat that will trigger if the player meets certain criteria, example: ----------Does the player have his capital? ----------If TRUE: no effect ----------If FALSE: is X > 20? --------------------If TRUE: no effect --------------------If FALSE: Is it reinforcements week? --------------------------------If TRUE: Player loses --------------------------------If FALSE: no effect (X) = Reinforcements. ^ this is by no means a script, its just a example of a function that could be used to make players lose in total annihilation.
Учитавање...
Учитавање...
|
|
23.10.2014 - 22:29
Doesn't that take away from what total annihilation is?
---- It's not the end.
Учитавање...
Учитавање...
|
|
24.10.2014 - 00:23
yes it does. mou is right here tunder, just kill them fast and ban them so they can never troll again that is what i do
Учитавање...
Учитавање...
|
|
Black Shark Профил је обрисан |
24.10.2014 - 00:55 Black Shark Профил је обрисан It is not always an option.
Учитавање...
Учитавање...
|
24.10.2014 - 07:57
This could be a different victory condition. Colonial maps need this. Rather than: capture enemy capital or capture enemy home country, or capture all cities, it could be: capture means of production.
Учитавање...
Учитавање...
|
|
24.10.2014 - 08:36
I understand your idea and agree with you. There should be an option for scenario creators to determine a player would lose if specific cities are captured.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Учитавање...
Учитавање...
|
|
24.10.2014 - 09:02
Which is NOT total annihilation but a different victory condition. For instance, if income or reinforcements drop under a certain minimum level or particular cities have been taken and kept for a certain amount of turns, etc.
----
Учитавање...
Учитавање...
|
|
24.10.2014 - 09:22
Of course.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Учитавање...
Учитавање...
|
|
24.10.2014 - 09:25
Support only if X < 5. 20 is too much. And btw support the new condition and cities.
Учитавање...
Учитавање...
|
|
24.10.2014 - 11:16
Support. I can just imagine all the fun map makers will have with this sort of thing.
Учитавање...
Учитавање...
|
|
Учитавање...
Учитавање...
|
|
26.10.2014 - 18:14
Suport
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
Учитавање...
Учитавање...
|
|
28.10.2014 - 14:54
Leave Total Annihilation as is... having to chase down a fleeing enemy is part of what defines TA.
----
Учитавање...
Учитавање...
|
|
Учитавање...
Учитавање...
|
|
28.10.2014 - 16:59
By running away until they get bored of persecuting you?
Учитавање...
Учитавање...
|
|
Учитавање...
Учитавање...
|
|
01.11.2014 - 13:17
yes
----
Учитавање...
Учитавање...
|
|
03.11.2014 - 07:07
4 or 5 sentry planes should be enough to reach from north to south edges. Then just work your way around the map. Doesn't seem very difficult to me. Though I've never played one.
Учитавање...
Учитавање...
|
Да ли си сигуран?